- trivial
- child's play
- pass-time
- not for me
16 weeks later, there is so much more that I know I will take away from this course. I am mortified by by ignorance early on.
For one thing, I was happy with the text, The Procedural Power of Videogames. It was intriguing to learn that there is a rhetorical dimension to videogames. Who knew? And why not given the persuasive nature of videogames, right?
I wasn't certain there was such a thing as the rhetoric of videogames. I was therefore surprised that I learned to form associations between games and the experiences created for gamers. That aspect certainly allows me now to understand my son's enthusiasm for videogames. I can talk with him intelligently about his greatest passion--videogames. I can interrogate the games he asks me to buy him based on such design decisions that include:
- for whom is the game designed
- what was the intent,
- how does it relate to other trends in the media,
It's always amazing to me when theory and practice come together, and if it is demonstrated in this manner, it's solidified all the more for me.
One thing that stands out for me is the day we read about Advergames and product placement. That same day the media carried the story that the Obama campaign was placing political ads in videogames. While I was familiar with the concept of product placement in movies, in reality shows, etc, I was not aware that it took place in videogames. Apparently, this marked the first time such a feat had been accomplished.
I learned that what happens in virtual worlds mirrors real-life; that's where the attraction to gaming is.