Wednesday, November 5, 2008

The Purpose of rhetoric

How do we know when we've persuaded someone? I am thinking specifically about video games that make explicit arguments about violence and representation....what happens if a game is not successful in persuading every gamer.

Is engaging with processes a useful way of understanding the real-world phenomena that they represent?

I wonder if there is supplemental theoretical literature out there that might lend credence to the idea that personal engagement is important in persuasion.

Are there known instances of gamers changing their mind or behavior after playing a game?





Procedural rhetoric is persuasion through the procedures of the game.
It emphasizes the breakdown between the game and the user

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