Wednesday, August 27, 2008

Histories and foundations of Gaming

Games and the notion of play...started when scholars looked to see who had done what before them. This is about 8 years ago when the field called game studies began to take root.
Ludology.

Cybertext by Espinoza is the seminal foundation for game studies in academia. Reviewed here by Paul.

Play is different from gaming..
Here are key concepts and schemas of game theoryif you start with structure, play can come into it.
When computers were first in use, they were mostly brainiacs. However, with time, play, music got introduced into computers thus making them more adaptable. Play then elevated the status of the machine, placing it at a level where it was usable.
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Hypertext links information in a page. Text-based adventure games--cybertext as first used by Espen J Aarseth. Ergodic--the concept of working with text to get something out of it.
The game offers you second chances, allows you to explore and take risks.

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Why is it that games...?
games require action, performance, involvement. Unless you act, no game can take place. Games are unlike movies that you can partake idly...
Characteristics of games: interactive, cyber, ergodic

Avatars give us the ability to become something other than who we are through games. While other elements such as drugs and alcohol can take us out of ourselves, games are different in that they do not altar us radically. We act with our faculty fully intact
The avatar is a representation of yourself inside of cyberspace. They are the adventurous figures that live the life in cyberspace.

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